ABSTRACT

Two entertainment  industries-feature films  and videogames-relate to the traditional electronic media industry  (broadcast,  cable,  satellite),  but  in  slightly  different  ways. Both compete for audience attention, and both can  be viewed on a television set. Feature films have a business model that primarily seeks direct audience support  through  the  box  office,  pay-per-view,  premium  channels on cable and satellite,  and DVD sales. Videogames  have  depended  upon  direct  sales  to  the  audience  and  have grown to the point where it is a $20 billion per year  industry  (including  videogames  for  both  portable  and  console hardware).