ABSTRACT

Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide. With great relevance for today's digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. Move beyond these fundamental techniques and explore both the emotion and technical sides of animation with character appeal and rigging. Features a robust companion website that includes demonstrations, project files, links to further resources, available at https://routledgetextbooks.com/textbooks/_author/lapidus-9780240817309/resources.php

chapter Chapter 2|14 pages

Working with Keys and the Dope Sheet

chapter Chapter 3|14 pages

How Do Living Objects Really Move?

chapter Chapter 6|12 pages

Using Ragdoll with Biped

chapter Chapter 7|14 pages

Use of Overlapping Action, Weight, and Drag

chapter Chapter 8|10 pages

Indications of Speed and Directing Attention

chapter Chapter 9|15 pages

Freeform Animation

chapter Chapter 11|13 pages

Camera as an Integral Part of the Scene

chapter Chapter 12|21 pages

Head and Eye Animation

chapter Chapter 13|26 pages

Secondary Motion and Breaking Joints

chapter Chapter 14|15 pages

Animating with the Morph Modifier

chapter Chapter 16|14 pages

Animated Visibility