ABSTRACT

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there.

Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find.

Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment.

This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

chapter

Introduction

chapter |8 pages

Game Production Process

chapter |27 pages

Asset Creation

Maya Scenography Modeling

chapter |26 pages

Asset Creation

Maya Scenography UV Mapping

chapter |26 pages

Asset Creation

Maya Scenography Texturing

chapter |24 pages

Asset Creation

Unity Scenography Importing

chapter |32 pages

Asset Creation

Unity Scenography Creation Tools

chapter |34 pages

Asset Creation

Advanced Shading, Lighting, and Baking

chapter |54 pages

Asset Creation

Maya Character Creation

chapter |42 pages

Asset Creation

Maya Character UV Mapping and Texturing

chapter |48 pages

Asset Creation

Maya Rigging and Skinning and Unity Animated Character Importing and Implementation

chapter |10 pages

Unity Sound

chapter |23 pages

Unity Triggers

chapter |24 pages

Unity Raycasting

chapter |32 pages

Unity

Creating Inventory Systems