chapter  6
Creating Furniture . . . . . . . . . . . . . . . . . . . . . . . .
Pages 32

Introduction People ask us from time to time, ‘What do you look for in a 3D user?’ Our usual answer is, ‘Someone who can produce real ist ic exteriors.’ We say this because it appears to us that far more users struggle with the real ism of exterior scenes than interior scenes. While new users are often able to produce beautiful interior visual izations, their exteriors often lack the same bel ievabi l i ty and realism. There are numerous reasons for this, including a lack of understanding of site plans, not knowing how to create proper landscaping (especial ly in the absence of a landscaping plan), the usual ly larger scene size unforgiving of ineff icient workf low, and so on. And although it’s apparent to us that exterior scenes are far more diff icult for users to make bel ievable, it also seems clear that interior scenes have their own unique problems that make them more agonizing to work on.