chapter  19
Managing System Resources . . . . . . . . . . . . . . .
Pages 14

A FRUSTRATING REALITY OF WORKING in any 3D program is wait ing on the computer to process information. In the ideal 3D world, you could bui ld al l your scenes without regard to f i le size, avai lable RAM, CPU speed, rendering times, or any number of things that complicate the design process. However, since most of us have to be aware of our computers’ l imitations, we have to manage the way we bui ld objects and assemble our scenes. To work eff iciently, we should do whatever we reasonably can to minimize our wait .