Taking full advantage of the power of procedural modeling in 3ds Max is important for obtaining maximum productivity with the software. In this chapter, you will apply and adjust a Taper modifi er to shape the windmill into tapered, curving walls. You’ll then navigate the stack view history to the base node level and make an adjustment to the overall size of the windmill. This does not aff ect the parameters of the discrete modifi er higher up in stack view. There is no physical limit to the number of modifi ers, which can be applied to an object.