chapter  18
Geometry Types
Pages 14

In the previous chapter, you created the hills in a landscape object by selecting and moving one or several vertices, using the Soft Selection option to “weight” the infl uence of surrounding vertices as you moved the selected vertex/vertices to create a mound. The hill you created, however, was perfectly round as the weighted infl uence radiates equally in all directions from the selected vertex. In this chapter, you will create a new landscape surface using a Patch Grid as the initial surface type and then working at subobject Vertex level to more easily make fl owing surfaces with a high degree of control.