Although the topics covered in this chapter may not be the most glamorous or exciting in 3ds Max, still it is very important for you to learn the fundamentals of coordinate systems and transforms. You will then begin applying these methods and techniques, incorporating them into your workfl ow. Some of the topics you’ll learn about in this chapter are as follows:
• Reference Coordinate Systems • Transforms • Transform Type-in • Pivot Points
The use of Reference Coordinate Systems in 3ds Max is an essential part of fully implementing transformations in your day-to-day workfl ow. They can be a bit confusing for new users, but with a little bit of practice you’ll fi nd yourself using the appropriate Reference Coordinate System automatically.