ABSTRACT

You stand in an art-deco underwater dystopia (formerly utopia), a gun in your right hand, a crackling ball of electricity flowing from your left. Spliced up former humans throw firebombs, shoot you, and scream in manic agony as their bodies are decimated by the drill of the paternally protective Big Daddy. After dodging the fireballs, screams, and sobs, you look at the walls, read the writing on them. You pick up an audio recording from a long-dead citizen, their last testament to the fall of a city of beauty, the undersea libertarian ideal of Rapture. You are immersed in the world of Bioshock.