ABSTRACT

This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it’s still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative.

 

Key Features

  • Comprehensive enough for veterans and accessible enough for novices
  • Goes into detail about how to write tutorials, script doctoring, and writing for AAA games
  • Delivers invaluable experiences directly from writers in the games industry
  • Full of practical advice from industry pros on how to get a job, and then how to get the job done

Author Bio

Wendy Despain has more than two decades of experience spearheading digital media projects. She has worked with teams around the world as a writer, narrative designer, producer, and consultant on interactive experiences ranging from video games to augmented reality. She’s worked with EA, Disney, Ubisoft, Cartoon Network, PBS, Marvel, and Wargaming. Currently, she’s a Production Director at ArenaNet, makers of the Guild Wars franchise.

Her books include:

  • Writing For Videogame Genres: From FPS to RPG
  • Talking to Artists/Talking to Programmers

100 Principles of Game Design

chapter 2|9 pages

Game Script Formatting

chapter 3|16 pages

Documentation for Writers

chapter 4|15 pages

Writing Instructions, Helptext, Walkthroughs, and Manuals

Text to Train the Player

chapter 5|35 pages

Writing Tutorials

Write “Start” to Start

chapter 6|9 pages

Practical Techniques for Productivity

Getting the Work Done

chapter 8|16 pages

Writing for AAA Games

Playing in the Big Leagues

chapter 9|5 pages

Writing for Indie Games

chapter 10|11 pages

Game Writing Remotely

How to Pay the Rent Working from Home

chapter 11|13 pages

Game Writing On Staff

chapter 12|12 pages

Keeping Localization in Mind

When Game Narrative Travels Abroad

chapter 13|19 pages

Writers in the Recording Studio

chapter 14|11 pages

Writing for Existing Licenses

chapter 15|22 pages

Writing for New IP

chapter 16|16 pages

Script Doctoring

chapter 17|8 pages

Writing Compelling Game Characters

chapter 18|14 pages

Hiring Philosophies

We Can Do Better

chapter 19|13 pages

If It Works, Break It

Game Narrative Tropes and Innovation