ABSTRACT

This book looks at innovative tools developed by Japanese and Korean researchers and practitioners to tackle cyberbullying and internet-related problems (addiction, cybercrimes, etc.). The contributors have created preventative and intervention measures for children using games, apps, manga and anime videos, which are more accessible for children than textbooks or classroom-based lessons. The contributors cover their experiences of developing these new approaches with children, parents and teachers as well as giving insights and evidence into how these innovative techniques and methods work. By sharing their expertise, the authors hope to contribute to further improvements of games, apps, manga and anime and to improve the safety of children online.

chapter 4|19 pages

Positive use of visual media to understand and prevent bullying

The popularity and possibility of manga

chapter 5|12 pages

Effective approaches utilizing games and apps to prevent traditional and cyberbullying

Theoretical foundation and literature review

chapter 8|15 pages

Challenging moral disengagement caused by anonymity

Japanese preventive practices

chapter 9|5 pages

Commentary

From a Thai perspective

chapter 10|5 pages

Commentary from Norway

chapter 11|4 pages

Commentary

From a North American perspective