ABSTRACT

Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject.

Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.

part Section 1|20 pages

Introduction

chapter Quest 1|8 pages

Good Morning. You All Have an F.

chapter Quest 2|10 pages

Games in the Classroom

part Section 2|189 pages

Multiplayer Classrooms

chapter Quest 3|31 pages

IU Theory and Practice of Game Design

chapter Quest 4|20 pages

IU Multiplayer Game Design

chapter Quest 5|34 pages

RPI Introduction to Game Design

chapter Quest 6|32 pages

RPI Designing Interactive Characters (Valeria 1)

chapter Quest 7|24 pages

More RPI Quests

Interactive Characters & Narrative (Archipelago 1)

chapter Quest 8|17 pages

WPI Writing for Games I

Characters (Valeria 2)

part Section 3|36 pages

Game Design and Development 101

chapter Quest 10|7 pages

Identifying Learning Objectives and Student Needs

chapter Quest 11|5 pages

Student Demographics

chapter Quest 12|10 pages

How Games Are Designed

chapter Quest 13|10 pages

Production

part Section 4|9 pages

After the Launch

chapter Quest 14|7 pages

Playing the Game

part Section 5|12 pages

After This Book

chapter Quest 15|6 pages

Designing the Future

chapter Quest 16|4 pages

Resources