ABSTRACT

This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show.

Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology.

Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality™ software and performance capture equipment such as Qualysis.

chapter

Introduction

The dawn of the virtual studio

chapter Chapter 1|20 pages

The first magicians

chapter Chapter 2|38 pages

A brief history of computer graphics

chapter Chapter 3|14 pages

Performance capture

chapter Chapter 4|14 pages

Camera tracking

chapter Chapter 7|12 pages

Compositing fundamentals

chapter Chapter 8|14 pages

Production considerations

chapter Chapter 9|22 pages

Creating photo-real environments

chapter Chapter 10|16 pages

So, you don’t have a million dollars

chapter Chapter 11|14 pages

Production case studies

chapter Chapter 12|15 pages

Virtual reality

Indistinguishable from magic

chapter |2 pages

About the authors