ABSTRACT

Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games.

Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop.

With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative.

Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices.

The methods, strategies, and secrets of this new art await you.

Features exclusive interviews with:

David Cage – BAFTA Award for Best Story – Heavy Rain

Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange

Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead

Benjamin Diebling – Beyond Two Souls, Detroit: Become Human

Erwan Le Breton – Ubisoft

Thomas Veauclin– The Council

Fibre Tigre – Out There

part 1|1 pages

Interactive Storytelling, A Multimedia Art

chapter 1|11 pages

What is an Interactive Scenario?

chapter 2|22 pages

Where Interactive Stories are Used

chapter 3|13 pages

Preparing Yourself for Interactive Writing

part 2|1 pages

The Interactive Story, A History of a Revamped Genre

chapter 4|9 pages

Choose-Your-Own-Adventure Books

part 3|1 pages

Interactive Story Fundamentals

chapter 6|7 pages

Scenario Architecture

chapter 8|12 pages

The Main Character

chapter 9|8 pages

Create a Network of Secondary Characters

chapter 10|10 pages

Trigger Events And Revelations

chapter 11|11 pages

Dialogue

chapter 12|4 pages

Action

chapter 13|13 pages

Building a Scene

part 4|1 pages

The Mechanics of Interactivity

chapter 14|10 pages

Mastering the Work Tools

chapter 15|7 pages

Imagining different endings

chapter 16|14 pages

The Different Types of Choices

chapter 17|4 pages

The Graph Bestiary

chapter 18|5 pages

The Power Of Constraints

chapter 19|7 pages

A Personalized Experience

chapter |6 pages

Afterword *

Bringing your Interactive Story to Life