ABSTRACT

Media Servers for Lighting Programmers, Second Edition, is the reference guide for lighting programmers working with media servers – the digital media devices used to control and manipulate video, audio, lighting, and projection content that have become the industry standard for live events, broadcast, and theatre performances.

This book contains all the information you need to begin working with these devices, with topics ranging from common video terminology and equipment to the workflows for setup, patching, programming, and operating a media server from a lighting console via DMX. It also features a brief history of where this unique market originated from and offers a look at the current trends in media server technology and the growing digital media industry. This second edition also includes more information on alternative methods of programming and operating a server beyond using DMX, along with new information on projection mapping workflows, content creation software, and media management techniques.

Media Servers for Lighting Programmers, Second Edition, is a valuable resource for the lighting programmer working in live entertainment venues.

The book includes access to additional online support material and links to industry sites and articles.

chapter Chapter 1|4 pages

How Did We Get Here?

A Brief Look at the Beginnings of Digital Lighting

chapter Chapter 2|4 pages

Why Do LDs Want to Control Video?

chapter Chapter 3|4 pages

The Evolving Role of the Lighting Programmer

chapter Chapter 4|14 pages

Getting Familiar with Hardware

chapter Chapter 5|8 pages

What Does That Piece of Video Gear Do?

chapter Chapter 6|14 pages

Programming a Media Server via DMX

chapter Chapter 7|16 pages

It’s All about the Content

chapter Chapter 8|6 pages

Optimizing Content Playback via DMX

chapter Chapter 9|8 pages

Video Content Playback Issues

chapter Chapter 10|4 pages

Video Copyright Laws

chapter Chapter 11|10 pages

Preparing for a Show

chapter Chapter 12|8 pages

Media Server Networks

chapter Chapter 13|12 pages

Live Video Input and Video over Ethernet

chapter Chapter 14|6 pages

Configuring Content to Outputs

chapter Chapter 15|8 pages

Using Content Templates

chapter Chapter 16|6 pages

Synchronizing Frames

chapter Chapter 17|6 pages

Three-Dimensional (3D) Objects

chapter Chapter 18|8 pages

Video Mapping Workflows

chapter Chapter 19|10 pages

Pixel Mapping

chapter Chapter 20|6 pages

Using Audio with Media Servers

chapter Chapter 21|8 pages

Control Methods for Triggering Videos

chapter Chapter 22|8 pages

The Evolution of Media Control

chapter Chapter 23|4 pages

Visualizing Your Media

chapter Chapter 24|6 pages

Projection Image Edge Blending

chapter Chapter 25|5 pages

LED Display Devices

chapter |2 pages

Conclusion

Embracing New Technology