ABSTRACT

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remem

chapter 1|14 pages

Introduction

chapter 2|20 pages

Acting

chapter 3|16 pages

Perceiving

chapter 4|14 pages

Reacting

chapter 5|18 pages

Remembering

chapter 6|24 pages

Searching

chapter 7|18 pages

Learning