ABSTRACT
This edited volume brings together work in the field of empirical comics research. Drawing on computer and cognitive science, psychology and art history, linguistics and literary studies, each chapter presents innovative methods and establishes the practical and theoretical motivations for the quantitative study of comics, manga, and graphic novels. Individual chapters focus on corpus studies, the potential of crowdsourcing for comics research, annotation and narrative analysis, cognitive processing and reception studies. This volume opens up new perspectives for the study of visual narrative, making it a key reference for anyone interested in the scientific study of art and literature as well as the digital humanities.
TABLE OF CONTENTS
part I|100 pages
Digital Approaches to Comics Research
chapter 3|19 pages
The Quantitative Analysis of Comics
part II|90 pages
Linguistics and Multimodal Analysis
chapter 7|27 pages
From Empirical Studies to Visual Narrative Organization
chapter 8|22 pages
Character Developments in Comics and Graphic Novels
part III|114 pages
Cognitive Processing and Comprehension