ABSTRACT

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:RobustnessAccuracySpeedQuality source code that is easily maintained, reusable, and readableThe book primarily add

chapter 1|4 pages

Introduction

chapter 2|88 pages

CPU Computing

chapter 3|30 pages

SIMD Computing

chapter 4|100 pages

GPU Computing

chapter 5|34 pages

Practical Matters

chapter 6|84 pages

Linear and Affine Algebra

chapter 7|88 pages

Sample Applications