ABSTRACT

Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as comput

chapter 1|4 pages

Introduction

chapter 2|56 pages

Prerequisite Techniques

chapter 3|28 pages

Dynamic Light Fields

chapter 4|36 pages

Visual- and Photo-Hull Rendering

chapter 5|20 pages

Utilizing Temporal Coherence

chapter 6|16 pages

Model-Based Analysis and Synthesis

chapter 7|4 pages

Outlook

chapter |2 pages

A Definition of Terms

chapter |4 pages

B Algorithm Overview

chapter 171|24 pages

Bibliography

chapter |8 pages

Color Insert