ABSTRACT

Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health.

As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism, i.e. the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music; soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia.

Collectively, the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners.

chapter 2|35 pages

Collective Controllerism

A Non-Musician's Perspective of Interactive Dance as Controllerist Practice

chapter 3|18 pages

Compute and Resonate

An Ongoing Experiment in Creating Acid Music Using Accessible Artificial Intelligence and Computer-Based Generative Tools

chapter 5|26 pages

Designing Sound Installations in Public Spaces

A Collaborative Research- Creation Approach

chapter 7|26 pages

Sound Mixed Reality Prompts for People with Dementia

A Familiar and Meaningful Experience