ABSTRACT

This book is premised on the assumption that games and simulations provide welcome alternatives and supplements to traditional lectures and class discussions—especially in political science classrooms, where real-world circumstances provide ideal applications of theory and policy prescriptions. Implementing such an active learning program, however, is sometimes daunting to overburdened professors and teaching assistants. This book addresses the challenges of using games and simulations in the political science classroom, both online and in person. Each chapter offers a game or simulation that politics teachers can use to teach course concepts and explains ways to execute it effectively. In addition, the authors in this volume make a proactive case for games and simulations. Each chapter offers research to evaluate the effectiveness of the activity and pedagogical design best practices. Thus, the book not only serves as a game design resource, but also offers demonstrable support for using games and simulations in the political science classroom. Aimed at teachers at all levels, from high school through college, the book may be especially appealing to graduate students entering teaching for the first time and open to new teaching and learning approaches.

part I|73 pages

Pedagogical Foundations of Games and Simulations

chapter 1|16 pages

Jeux Sans Frontières

How Games Push the Frontiers of Learning

chapter 2|11 pages

Gaming to Lose

Learning from Failure in Classroom Games

chapter 5|18 pages

Making Game Design and Management Easy

Tips for the “Almost Convinced”

part II|196 pages

Designing and Teaching Games

chapter 6|19 pages

Exploring Federalism and Interstate Relationships in the Classroom

An In-Class Race to the Bottom Teaching Simulation

chapter 7|18 pages

Playing Politics

Utilizing Simulations to Expose Students to the Factors that Shape Congressional Decision Making

chapter 9|39 pages

To Veto or Not To Veto

A Simulation of Presidential Decision Making

chapter 10|19 pages

Pick a Justice

Simulating Judicial Selection on the US Supreme Court

chapter 13|18 pages

A Game of Difference

The Effect of Roleplaying Race, Gender, Sexual Orientation, and Socioeconomic Class in a Political Theory Course

chapter 14|23 pages

Taking a Risk

Can a Game of War Teach Students about Peace?

chapter 15|15 pages

Model Diplomacy in the Classroom

part III|26 pages

Conclusion

chapter 16|24 pages

Games Without Frontiers

The Final Pieces of the Puzzle