ABSTRACT

Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator. 

Covering every stage of game production from the animator’s perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.

The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. 

Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career. 

Key Features

• 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.

• The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.

• Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice.

• Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book

chapter Chapter 1|10 pages

The Video Game Animator

chapter Chapter 2|18 pages

The Game Development Environment

chapter Chapter 3|12 pages

The 12 Animation Principles

chapter Chapter 4|16 pages

The Five Fundamentals of Game Animation

chapter Chapter 5|26 pages

What You Need to Know

chapter |4 pages

Interview: Mark Grigsby

chapter Chapter 6|12 pages

The Game Animation Workflow

chapter |4 pages

Interview: Adrián Miguel

chapter Chapter 7|12 pages

Our Project: Pre Production

chapter |2 pages

Interview: Eric Chahi

chapter Chapter 8|20 pages

Our Project: Technical Animation

chapter |2 pages

Interview: Masanobu Tanaka

chapter Chapter 9|30 pages

Our Project: Gameplay Animation

chapter |2 pages

Interview: Mariel Cartwright

chapter Chapter 10|22 pages

Our Project: Cinematics and Facial

chapter |4 pages

Interview: Marie Celaya

chapter Chapter 11|32 pages

Our Project: Motion Capture

chapter |4 pages

Interview: Bruno Velazquez

chapter Chapter 12|12 pages

Our Project: Animation Team Management

chapter |4 pages

Interview: Yoshitaka Shimizu

chapter Chapter 13|14 pages

Our Project: Polish and Debug

chapter |4 pages

Interview: Alex Drouin

chapter Chapter 14|36 pages

2D and Pixel Art Animation

chapter |2 pages

Interview: Ben Fiquet

chapter Chapter 15|12 pages

The Future