ABSTRACT

This book examines and illustrates the use of design principles, design thinking, and other empathy research techniques in university and public settings, to plan and ethically target socially-concerned transmedia stories and evaluate their success through user experience testing methods.

All media industries continue to adjust to a dispersed, diverse, and dilettante mediascape where reaching a large global audience may be easy but communicating with a decisive and engaged public is more difficult. This challenge is arguably toughest for communicators who work to engage a public with reality rather than escape. The chapters in this volume outline the pedagogy and practice of design, empathy research methods for story development, transmedia logics for socially-concerned stories, development of community engagement and the embrace of collective narrative, art and science research collaboration, the role of mixed and virtual reality in prosocial communication, ethical audience targeting, and user experience testing for storytelling campaigns. Each broad topic includes case examples and full case studies of each stage in production.

Offering a detailed exploration of a fast-emerging area, this book will be of great relevance to researchers and university teachers of socially-concerned transmedia storytelling in fields such as journalism, documentary filmmaking, education, and activism.

chapter 1|7 pages

Introduction

chapter 4|10 pages

Deploying Design Thinking for Story Design

Case Studies

chapter 5|16 pages

Contextualizing the American Opioid Crisis

A Case Study in Transmedia Harm Reduction

chapter 6|13 pages

Storylines and Conceptual Lineage

Tomas van Houtryve and the Contextualization of History

chapter 7|15 pages

Challenging Hegemonic Narratives

Power of Story-Based Design Strategies in Activating Sustainable Social Change

chapter 8|16 pages

Teaching Transmedia Practice in a Design School

The Plug Social TV Experience

chapter 9|18 pages

Transmedia Action Research

Progressive Pedagogy and Community Engagement

chapter 10|15 pages

Water From Fog

Transmedia Storytelling and Humanitarian Engineering

chapter 11|21 pages

Encounters

Art, Science, Clouds, and Water

chapter 13|9 pages

Immersive Storytelling Case Studies

Eva: A-7063, Lesson Learned From That Dragon Cancer and Coming Home Virtually

chapter 15|17 pages

The Revolutionist: Eugene V. Debs

A Transmedia Experience for Public Media Audiences

chapter 17|12 pages

User Experience Case Study

Professor Garfield's 21st-Century Literacy Project

chapter 18|8 pages

Conclusion

Defining a Flexible Framework for Analysis or Design of Socially-Concerned Transmedia Stories