ABSTRACT

Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting, Vectorworks, and SketchUp guides students through a syllabus-formatted semester of integrated drafting concepts and skills.

This book links beginner visualization practices with fundamental software knowledge through step-by-step exercises and examples. By presenting hand drafting and Vectorworks through incremental exercises, students not only gain an understanding of the tools used in drafting but also learn why the tools, practices, and standards exist in the first place. SketchUp, a user-friendly 3D modeling program, is integrated into the various exercises to help readers visualize concepts and begin modeling their own ideas. By the end of the book, students will understand drawing construction techniques, United States Institute for Theatre Technology (USITT)-recommended graphic standards, and the typical drawings created for entertainment design, preparing them to dive more deeply into the further complexities and opportunities of Vectorworks and SketchUp.

Drafting Fundamentals for the Entertainment Classroom is written to complement a 14- or 15-week semester of an Entertainment Drafting course. The book’s format also provides structure for independent and self-directed study.

chapter |14 pages

Introduction

Getting Ready

chapter Chapter 1|24 pages

Where to Begin

chapter Chapter 2|34 pages

Projection Systems and Line Style Context

chapter Chapter 3|26 pages

Orthographic Visualization and Auxiliary Views

chapter Chapter 4|36 pages

Dimensioning and Notation

chapter Chapter 5|4 pages

The System of Working

chapter Chapter 6|34 pages

Drafting Flats and Platforms

chapter Chapter 8|34 pages

Scenic Groundplans

chapter Chapter 9|22 pages

The Center Line Section

chapter Chapter 10|12 pages

The Scenic Front Elevation

chapter Chapter 11|32 pages

Detail Plates

chapter Chapter 12|42 pages

Drawings for Lighting Design

chapter Chapter 13|28 pages

Drafting for Sound Design