ABSTRACT

Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them.

This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporations, non-profit organizations, government agencies, religious organizations, and non-governmental organizations (NGOs). Each chapter explores diverse sites of play. From theme parks to comic conventions to massively-multiplayer online games, they probe what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies. Scholars of performance studies, leisure studies, media studies and sociology will find this book an essential reference when studying facets of play.

chapter 1|21 pages

Introduction

Play Matters

chapter 2|11 pages

Warriors, Wizards, and Clerics

Heroic Identity Construction in Live-Action Role-Playing Games 1

chapter 3|11 pages

Homo Ludens and the Sharks

Structuring Alternative Realities While Shark-Cage Diving in South Africa

chapter 4|11 pages

Playfully Empowering

Stunt Runners and Momentary Performance

chapter 7|12 pages

All the Dungeon's a Stage

Exploring the Lived Experiences of Commercial BDSM Players

chapter 8|14 pages

Cheering is Tied to Eating

Consumption and Excess in Immersive, Role-specific Dinner Theatre Spaces

chapter 9|12 pages

Becoming Batman

Cosplay, Performance, and Ludic Transformation at Comic-Con

chapter 10|11 pages

Plaza Indonesia

Performing Modernity in a Shopping Mall

chapter 12|10 pages

Dramatic Manipulations

Conflict, Empathy, and Identity in World of Warcraft

chapter 13|9 pages

Afterword

Who Are You?