ABSTRACT

Using a pedagogical concept similar to game-based approaches such as Teaching Games for Understanding (TGfU) and Game Sense, this book explores the teaching and learning of modified games in physical education and sports. It includes examples of innovative games designed to create a rich learning environment.

The book presents a pedagogical model that structures game design to fit the needs of every specific group of students, enabling physical educators and coaches to design their own games and teach within a game-based approach. The book focuses on eight sports – soccer, basketball, handball, rugby, volleyball, badminton, softball and cricket – and for each sport it introduces a series of learning conditions that gradually increase in technical and tactical complexity. These conditions are supported with commonly seen game play scenarios, providing meaningful opportunities for developing awareness of technical and tactical solutions.

Game-Based Pedagogy in Physical Education and Sports is a vital read for students of physical education teacher education (PETE), sport coaching, and sports pedagogy. It is also a valuable resource for physical educators and coaches.

part I|57 pages

Introduction to games teaching

chapter 2|7 pages

Designing rich learning environments

chapter 3|12 pages

Game balance analysis

chapter 5|6 pages

Reading guide for chapters 6–13

part II|156 pages

Invasion games

chapter 6|40 pages

Soccer

chapter 7|45 pages

Handball

chapter 8|30 pages

Basketball

chapter 9|39 pages

Rugby

part III|56 pages

Net and wall games

chapter 10|37 pages

Volleyball

chapter 11|17 pages

Badminton

part IV|50 pages

Striking and fielding games

chapter 12|29 pages

Softball

chapter 13|19 pages

Cricket