Personality Engineering for Emotional Interactive Avatars
This paper describes the design, implementation and deployment of an emotive, interactive avatar. In particular we focus on the process and practice of engineering a suitable personality for an interactive avatar. We begin by introducing an architecture that supports the development of artificial personalities. We then describe the utilisation of this architecture in the construction of a unique personality for an interactive avatar. Following this, we describe the avatar in use in a real world public setting. Along the way, we highlight various factors and considerations concomitant with the engineering of affective avatars, agents and other similar technologies.