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Developing life-like Agent and Personality that is Familiar with the User-Comic strip for child-

Microsoft Chat is a registered trademark of the Microsoft Corporation in the United State. [1]PAWPAW Web Page from (2003/1): http://www.so-net.ne.jp/paw/index.html [2]Ryokai, K. & Cassell. (1999). Computer Support for Children's Collaborative Fantasy Play and Storytelling. In Proceedings ofCSCL '99. [3] MS Agent Data by ATR M&C Web Page (2003/1): http://www2.mic.atr.co.jp/agent/ [4] Tosa, N. (1995).Life-like Believable Communication Agent-NEURO BABY '95,"MIC&MUSE"-. The Third IEEE International Conference on Multimedia Computing and Systems. [5] Lasseter, J. (1987).Principles of Traditional Animation Applied to 3D Computer Animation. Computer Graphics, Vol.21, No.4. pp. 35-44 [6]Mushiake, M. (2002). Designing Life-like Agent that is Familiar with the User. SIG-KBSA203, .ICS-KBS Joint Workshop in Hakodate, 73-75. (In Japanese) [7] Mascot Web Page from: (2003/2) http://mascot.mis.ous.ac.jp/syuwa/main/frame.htm [8] Let's learn sign language Web Page from: (2003/2) http://jurakoubou.cool.ne.ip/syuwa/wmv/index.htm (In Japanese) [9]Ikeda, R, Iwata, K, & Kurokawa, T (2002).Language Transformation for Japaneseto-Sign

Language Translation and Prosessing of the Innflection Rules in It. Correspndences on Human Interface, Vol.5, No.l, 19-24.