ABSTRACT

There are different types of choices:

Action choices highlight your player's moral point of view. I act, therefore I assume the consequences. These choices allow you to draw up a profile of your player. Indeed, above all, the decisions we make say something about who we are.

Dialogue choices allow you to personalize your main character. Each secondary character will have a particular point of view based on your attitude, both in public and in private.

Skill choices In an action game, if the player develops skills with firearms or, the opposite, skills in discretion, she will undoubtedly attack the enemy base in the first case, while in the second case, she'll certainly choose to infiltrate it.