ABSTRACT

Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.

chapter 1|8 pages

Multiplayer and Beyond

Witnessing the Evolution of Gaming

part I|55 pages

Social Forms of Gaming

chapter 2|22 pages

From Social Play to Social Games and Back

The Emergence and Development of Social Network Games

chapter 4|19 pages

Envisioning the Other

A Grounded Exploration of Social Roles in Digital Game Play

part II|47 pages

Online Gaming

chapter 6|15 pages

The MMORPG Designer’s Journey

Casualization and its Consequences for Social Interactions

part III|38 pages

Gender Issues in Gaming Communities

chapter 9|15 pages

Women Are From FarmVille, Men Are From ViceCity

The Cycle of Exclusion and Sexism in Video Game Content and Culture

part IV|49 pages

Games for Change

chapter 10|19 pages

The Key Features of Persuasive Games

A Model and Case Analysis

chapter 11|13 pages

“Resist the Dictatorship of Malygos on Coldarra Island!”

Evidence of MMOG Culture in Taiwan’s Sunflower Social Movement

chapter 12|17 pages

Between Drudgery and “Promesse du Bonheur”

Games and Gamification