ABSTRACT
Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.
TABLE OF CONTENTS
part I|55 pages
Social Forms of Gaming
chapter 2|22 pages
From Social Play to Social Games and Back
The Emergence and Development of Social Network Games
part II|47 pages
Online Gaming
chapter 5|15 pages
Multiplayer Games as the Ultimate Communication Lab and Incubator
A Multimedia Study
chapter 6|15 pages
The MMORPG Designer’s Journey
Casualization and its Consequences for Social Interactions
part III|38 pages
Gender Issues in Gaming Communities
chapter 9|15 pages
Women Are From FarmVille, Men Are From ViceCity
The Cycle of Exclusion and Sexism in Video Game Content and Culture
part IV|49 pages
Games for Change
chapter 11|13 pages
“Resist the Dictatorship of Malygos on Coldarra Island!”
Evidence of MMOG Culture in Taiwan’s Sunflower Social Movement