ABSTRACT

This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context.

In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics.

This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

chapter |7 pages

Introduction

part I|45 pages

Immersion and gender in action games

part II|95 pages

Classical survival horror games

chapter 3|26 pages

Welcome to the survival horror

The deconstruction of gender in Resident Evil

chapter 5|22 pages

The horrors of ie ideology in Fatal Frame

Shōjo fights demonic ghost of otome to save otaku

part III|68 pages

Postclassical survival horror games

chapter 7|14 pages

Resident Evil 4

Reinventing the survival horror

chapter 9|17 pages

Amanda Ripley

From final girl to action girl in Alien: Isolation

chapter |5 pages

Concluding remarks

Survival horror for surviving under patriarchy