ABSTRACT

In a world of globalised media, Japanese popular culture has become a signifi cant fountainhead for images, narrative, artefacts, and identity. From Pikachu, to instantly identifi able manga memes, to the darkness of adult anime, and the hyper- consumerism of product tie- ins, Japan has bequeathed to a globalised world a rich variety of ways to imagine, communicate, and interrogate tradition and change, the self, and the technological future. Within these foci, questions of law have often not been far from the surface: the crime and justice of Astro Boy; the property and contract of Pokémon; the ecological justice of Nausicaä; Shinto’s focus on order and balance; and the anxieties of origins in J- horror. This volume brings together a range of global scholars to refl ect on and critically engage with the place of law and justice in Japan’s popular cultural legacy. It explores not only the global impact of this legacy, but what the images, games, narratives, and artefacts that comprise it reveal about law, humanity, justice, and authority in the twenty-first century.

chapter 1|15 pages

Crime fighting robots and duelling pocket monsters

Law and Justice in Japanese Popular Culture

part I|75 pages

Possibilities of justice

chapter 2|13 pages

The symptoms of the just

Psycho-Pass, judg(e)ment, and the asymptomatic commons

chapter 3|12 pages

Pirates, giants and the state

Legal authority in manga and anime

chapter 5|16 pages

Justice in the sea of corruption

Nausicaä as ecological jurisprudence

chapter 6|18 pages

Masterful trainers and villainous liberators

Law and justice in Pokémon Black and White

part II|60 pages

The legal subject

chapter 7|17 pages

Doing right in the world with 100,000 horsepower

Osamu Tezuka’s Tetsuwan Atomu (Astro Boy), essence, posthumanity and techno-humanism

chapter 8|14 pages

Caught in couture

Regulating clothing and the body in Kill la Kill

chapter 9|27 pages

‘Holy trans-jurisdictional representations of justice, Batman!’

Globalisation, persona and mask in Kuwata’s Batmanga and Morrison’s Batman, Incorporated *

part III|58 pages

The power and problem of the image

chapter 10|13 pages

‘Finding the law’ through creating and consuming gay manga in Japan

From heteronormativity to queer activism

chapter 12|13 pages

‘Is yaoi illegal?!’

Let’s get real about the potential criminalisation of yaoi

chapter 13|15 pages

Constitutional analysis of secondary works in Japan

From otaku to the world

part IV|63 pages

Specificities of law and justice in everyday Japan

chapter 14|14 pages

‘The world is rotten’

Execution and power in Death Note and the Japanese capital punishment system

chapter 15|11 pages

Debts, family, and identity after the collapse of the bubble

Miyabe Miyuki’s All She Was Worth