ABSTRACT
As ICT continues to grow as a key resource in the classroom, this book helps students and teachers to get the best out of e-literature, with practical ideas for work schemes for children at all levels.
Len Unsworth draws together functional analyses of language and images and applies them to real-life classroom learning environments, developing pupils’ understanding of ‘text’. The main themes include:
- What kinds of literary narratives can be accessed electronically?
- How can language, pictures, sound and hypertext be analysed to highlight the story?
- How can digital technology enhance literary experiences through web-based 'book talk' and interaction with publishers' websites?
- How do computer games influence the reader/ player role in relation to how we understand stories?
TABLE OF CONTENTS
chapter Chapter 1|10 pages
Children's literature and literacy in the electronic age
chapter Chapter 2|18 pages
Describing how images and text make meanings in e-literature
chapter Chapter 3|15 pages
Learning through web contexts of book-based literary narratives
chapter Chapter 4|25 pages
Classic and contemporary children's literature in electronic formats
chapter Chapter 5|26 pages
Emerging digital narratives and hyperfiction for children and adolescents
chapter Chapter 6|14 pages
Electronic game narratives
Resources for literacy and literary development