ABSTRACT

Live broadband streaming of the 2008 Beijing Olympics accounted for 2,200 of the estimated 3,600 total hours shown by the American NBC-Universal networks. At the 2012 London Olympics, unprecedented multi-platforming embraced online, mobile devices, game consoles and broadcast television, with the BBC providing 2,500 hours of live coverage, including every competitive event, much in high definition and some in 3D. The BBC also had 12 million requests for video on mobile phones and 9.2 million browsers on its mobile Olympics website and app. This pattern will only intensify at future sport mega events like the 2014 FIFA World Cup and 2016 Summer Olympics, both of which will take place in Brazil. Increasingly, when people talk of the screen that delivers footage of their favorite professional sport, they are describing desktop, laptop, and tablet computer screens as well as television and mobile handsets.

Digital Media Sport analyzes the intersecting issues of technological change, market power, and cultural practices that shape the contemporary global sports media landscape. The complexity of these related issues demands an interdisciplinary approach that is adopted here in a series of thematically-organized essays by international scholars working in media studies, Internet studies, sociology, cultural studies, and sport studies.

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chapter 1|16 pages

Introduction

Sport in the Network Society and Why It Matters

part I|78 pages

Evolving Technologies, Platforms and Markets

part II|72 pages

Users, Audiences and Identities

chapter 7|14 pages

Online Belongings

Female Fan Experiences in Online Soccer Forums

chapter 8|13 pages

Eye Candy and Sex Objects

Gender, Race and Sport on YouTube

chapter 9|15 pages

Facebook, Twitter and Sports Fans

Identity Protection and Social Network Sites in US Sports

chapter 10|14 pages

Fan Movements in the Network Society

Project, Resistance and Legitimizing Identities among Manchester United Supporters

chapter 11|14 pages

"Born on Swan Street, Next to the Yarra"

Online Opinion Leaders and Inventing Commitment

part III|82 pages

Content Ecologies, Social Software and Games

chapter 13|18 pages

Blogging the Beijing Olympics

The Neoliberal Logic of Chinese Web 2.0

chapter 14|15 pages

Sports Journalism and Social Media

A New Conversation?

chapter 15|16 pages

Carnival Mirrors

Sport and Digital Games

chapter 16|14 pages

Privileged Men and Masculinities

Gender and Fantasy Sports Leagues