ABSTRACT

This book is a creative and practical introduction to the field of digital media for future designers, artists, and media professionals. It addresses the evolution of the field, its connections with traditional media, up-to-date developments, and possibilities for future directions. Logically organized and thoughtfully illustrated, it provides a welcoming guide to this emerging discipline.

Describing each medium in detail, chapters trace their history, evolution, and potential applications. The book also explains important, relevant technologies—such as digitizing tablets, cloud storage, and 3-D printers—as well as new and emerging media like augmented and virtual reality. With a focus on concepts and creative possibilities, the text’s software-neutral exercises provide hands-on experiences with each of the media. The book also examines legal, ethical, and technical issues in digital media, explores career possibilities, and features profiles of pioneers and digital media professionals. Digital Media Foundations is an ideal resource for students, new professionals, and instructors involved in fields of graphic and visual arts, design, and the history of art and design.

part I|21 pages

Introduction

chapter 1|19 pages

The Artist and the Computer

part II|286 pages

Hardware and History

chapter 3|24 pages

The Pioneers of Digital Art

chapter 4|20 pages

Inside the Box: The Computer

chapter 5|27 pages

Outside the Box

chapter 7|23 pages

Image Editing

chapter 8|16 pages

Digital Painting

chapter 9|20 pages

Vector Drawing and Illustration

chapter 10|28 pages

Two-Dimensional Animation: Up and Running

chapter 11|25 pages

Three-Dimensional Modeling and Animation

chapter 13|21 pages

Game Art and Design