ABSTRACT

As we play, we step away from stark reality to conjure up new possibilities for the present and our common future. Today, a new cohort of social activists are using it to create social change and reinvent democratic social relations. In contrast to work or routine, play must be free. To the extent that it is, it infuses a high-octane burst of innovation into any number of organizational practices and contexts, and invites social actors to participate in a low-threshold, highly democratic process of collaboration, based on pleasure and convivial social relations. Despite the contention that such activities are counterproductive, movements continue to put the right to party on the table as a part of a larger process of social change, as humor and pleasure disrupt monotony, while disarming systems of power.
 
Through this book, Shepard explores notions of play as a social movement activity, considering some of the meanings, applications and history of the concept in relation to social movement groups ranging from Dada and Surrealism to Situationism, the Yippies to the Young Lords, ACT UP to the Global Justice, anti-gentrification, community and anti-war movements of recent years.

chapter |23 pages

Notes toward an Introduction

From Play to Eternity

chapter 1|11 pages

Surrealists, Situations, and Street Parties

History, Play, and Social Movements

chapter 2|21 pages

Play as Prank

From the Yippies to the Young Lords

chapter 3|21 pages

Send in the Clowns

Play, Pleasure, and Struggles against Oblivion

chapter 4|31 pages

Play as Community Building

From Gardens to Global Action

chapter 5|59 pages

Play as Street Party

Reclaiming Streets and Creating More Gardens!

chapter 6|46 pages

Playing in Topsy-Turvy Times

From Carnival to Carnage

chapter 7|33 pages

From Play to Panic

Ludic Organizing in Absurd Times

chapter 8|10 pages

The Limits of Play

Radical Clowning vs. Tomato Picking

chapter |20 pages

Notes toward a Conclusion

Reflections on the Study of Play in Social Movements