ABSTRACT

Art Deco is constantly being reinvented and retains a visible presence in twenty-first-century media such as television and video-gaming. This chapter focuses on more media incarnations of Art Deco which have further extended the style’s social reach and layers of meaning. It discusses the Retro-Deco of the television series Poirot with the retrofuturist Deco of the original version of the video game BioShock and examines some of the key stakes in such instances of mediatization. James Bernabe’s passion for the Art Deco design of Rapture has been widely echoed in online blogs and forums for fanart and fanfiction as well as in numerous academic articles that have appeared since the original version of Bioshock was released in 2007. In the American art world of the 1960s, Robert Smithson photographed numerous examples of decaying New York buildings from the 1930s that he called Ultramoderne rather than Art Deco.