ABSTRACT

The effective use of any technology depends to a large extent on the existence of national, international, or "de facto" standards. This chapter examines the consequences of the lack of widely accepted standards for developing countries, presents computer graphics are considered in detail, and reviews of work on graphic standards. Work on computer graphics standards started, but the first International Standards Organization standard, Graphical Kernel System (GKS), was approved. 3D graphics are the object of two mutually complementary approaches—GKS-3D and the Programmer's Hierarchical Interactive Graphics System. The Computer Graphics Metafile standard will provide a mechanism for retaining and transporting graphics data and control information. It can be considered the equivalent of ASCII for graphical information, and its interest is fairly obvious. The Computer Graphics Interface provides a standard way of driving graphical devices, thus solving a problem that was only minimized by the existence of some "de facto" standards.