ABSTRACT

An interactive digital media application could be a website, a traditional stand-alone kiosk, an app running on a mobile device, a video game, or a computer/sensor-driven, physical experience in a museum or public space. Designing interactive digital media experiences that are less prescribed can be quite challenging, because it’s hard to predict user behavior. An important step in the interactive application development process is to try to predict how users will use the application. Since interactive digital media has been in existence, hardware has evolved, triggering the emergence of new forms, uses and modes of interaction which impact the way we communicate, shop, learn and are entertained. Museums have become a popular venue for unique interactive experiences where exhibit designers strive to create experiences with “technological novelty and open-endedness” to hold visitors’ attention. A relatively innovation within the field of interactive digital media are non-screen based experiences which serve different purposes and are used in different contexts.