Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games.
- Provides real-life case studies of game AI in published commercial games
- Material by top developers and researchers in Game AI
- Downloadable demos and/or source code available online
Ch 1 Tactical Position Selection; Ch 2 Tactical Pathfinding on a NavMesh; Ch 3 A Flexible System for Managing NPC Attacks; Ch 4 Hierarchical AI for Multiplayer Bots; Ch 5 Using Neural Networks to Control Agent Threat Response; Ch 6 Making NPCs Search Realistically; Ch 7 Modeling Perception and Awareness; Ch 8 Infinite-Resolution Influence Mapping; Modular Tactical Influence Maps; Ch 9 Spatial Reasoning for Strategic Decision-Making; Ch 10 Extending the Spatial Coverage of a Voxel-based Navigation Mesh; Ch 11 Combat Outcome Prediction for Real-Time Strategy Games; Ch 12 Guide to Effective Auto-Generated Spatial Queries; Ch 13 The Role of Time in Spatio-Temporal Reasoning; Ch 14 Pifalls and Solutions When Using Monte Carlo Tree Search for Strategy and Tactical Games; Ch 15 Petri Nets and Arbitration; Ch 16 Hierarchical Portfolio Search