ABSTRACT

First-person shooter games often consist of a single-player campaign and a large competitive multiplayer component. In multiplayer games, some players’ slots can be taken by bots, AI controlled players that mimic human players for training purposes. Killzone bots have been used both in an offline training mode with only one or two human players in the game and in multiplayer games with any number of human and bot players. Players and bots can pick one of five classes which give them access to specific weapons and abilities. For example, the engineer class can place automated turrets, while the medic class can heal teammates. Other abilities include calling in flying drones, disguising as an enemy, cloaking, placing mines, etc. At the lowest level in the hierarchy we find the individual AI for each bot. Even though the bots get orders from their squad, they are still highly autonomous agents.