ABSTRACT

Designing wearable products that provide a successful interface between the wearer and an environment requires integration of information about the full spectrum of human anatomy and function and detailed knowledge of the environment. Zoom out from the regionally focused discussions of previous chapters and use a macro approach to think about how to apply your knowledge and to develop design approaches for the whole body.

Design for the whole body involves consideration of all or most body systems.

The static body is the foundation for wearable product design.

Static whole-body variations—height, posture, and age—influence wearable product design strategies.

Designing for the dynamic body, the body in motion—from subtle position changes to continuous motions of walking and running—requires accommodation of ROM in varying degrees.

Extended body positions—bending and stretching—require accommodation of ROM maximums for all involved body regions.

Simulated body forms, manikins and digital body models, are useful tools in wearable product design when based on human body anatomy and function.

Exoskeletons extend and enhance body function.

The Extra-Vehicular Activity (EVA) space suit is the ultimate micro-environment and serves as an example of the designer’s need to understand and incorporate human body structure and systems into wearable products.