chapter  9
Getting the Work Done (Wendy Despain)
Pages 8

You’ve got one of the most exciting assignments of your writing career. It’s cutting edge, it’s interactive, it’s new. Now what? Well, now you’ve got to get the work done. Video games may be notorious for slippery deadlines, but nobody (especially not the new writer) wants to be responsible for that calendar creep. And you’re probably not going to have a huge team to spread the blame over. Quite often, if the script is late, there’s nobody to blame but you.