ABSTRACT

EL’s roots in the merging of instructional systems design and performance systems technology distinguishes the domain. Though EL can be defined as “the acquisition and use of knowledge distributed and facilitated primarily by electronic means,” (Waight et al., 2002, p. 492) there is an implication in using the term that an instructional design process has been implemented to systematically evaluate performance tasks, analyze learners, define behavioral learning objectives, and create a sequence of learning activities planned and designed to best take advantage of human learning capabilities. Also, there is an expectation that multimedia design components take into account usability and visual cognition.