ABSTRACT

Games are real-time, dynamic, interactive computer simulations . As such, time plays an incredibly important role in any electronic game. There are many diff erent kinds of time to deal with in a game engine-real time , game time , the local timeline of an animation, the actual CPU cycles spent within a particular function, and the list goes on. Every engine system might defi ne and manipulate time diff erently. We must have a solid understanding of all the ways time can be used in a game. In this chapter, we’ll take a look at how real-time, dynamic simulation soft ware works and explore the common ways in which time plays a role in such a simulation.