ABSTRACT

Congratulations! You’ve reached the end of your journey through the landscape of game engine architecture in one piece (and hopefully none the worse for wear). With any luck, you’ve learned a great deal about the major components that comprise a typical game engine. But of course, every journey’s end is another’s beginning. There’s a great deal more to be learned within each and every topic area covered within these pages. As technology and computing hardware continue to improve, more things will become possible in games-and more engine systems will be invented to support them. What’s more, this book’s focus was on the game engine itself. We haven’t even begun to discuss the rich world of gameplay programming, a topic that could fi ll many more volumes.