ABSTRACT

In many types of games, the playfield is strewn with objects for the player to find, and these items perform many different game functions, most of them positive. An item is different from an entity because it doesn’t perform actions independently of the player’s control. Sometimes the player has to act to acquire an item and at other times the item is acquired as soon as the player comes in contact with it. If players have to carry items with them in their travels, they are likely to have an inventory where extras are stored. These items are different from the weapons and other artifacts the character is wearing, and the player often has to take time to open the inventory to switch items or get something to use.