ABSTRACT

The video game industry (lumping console, computer, and mobile games into the same category) has grown from a hobby enjoyed by a small cadre of technophiles into a multibillion-dollar form of entertainment that appeals to players across the globe. Games have matured to the point where they now challenge such traditional forms of entertainment as books, movies, recordings, and even television. Never before has there been a form of entertainment where the user gets to interact so directly with the end product, and it is this interactivity that attracts so many players to video games.