ABSTRACT

Most games have some kind of movement. Movement deals with the physical displacement of game objects in a two-or three-dimension world. In board games, movement is usually restricted to special spaces on a flat surface, and the player generates a random number through dice rolls or other mechanics to move a token from space to space around the board. For such games, it is important to keep players within established boundaries; otherwise, the game dissolves into anarchy. Imagine a Monopoly player deciding to take a “shortcut” because the dice roll would otherwise cause his token to land on the “Go to Jail” space. The other players would be up in arms because he broke the rules of the game.