ABSTRACT

In this chapter, a number of methods which can be used for parallel graphics rendering are discussed and evaluated for their applicability to multiprocessor architectures.

In the first section, a number of factors are presented to serve as a basis for a quantitative analysis of potential algorithms for implementation. The second section presents a historical overview of previous work in the area of parallel graphics algorithms, and these algorithms are categorized and presented in a taxonomy. In addition, new methods are also described and fit into the taxonomy as well.